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Physical Address
304 North Cardinal St.
Dorchester Center, MA 02124
Absolutely! And I’m so glad you asked.
One of the reasons that I’m interested in running this blog, and doing the reviews that I do, is that in doing these reviews I am able to give one of two possibly unique perspectives. Either the perspective of someone who is experiencing the games I review with the issues that I have, or the perspective of someone who is watching the game. Jay has noticed that I pick things up that he sometimes overlooks since I’m not trying to do all the physical aspects of a game if I’m watching him.
I was born with cerebral palsy. I have three semi-paralyzed fingers on my right hand (they are not capable of independent motion) and the pointer finger and thumb on my right hand can be clumsy. I also cannot properly rotate my right wrist, which is why I was unable to properly control a Wii Mote or Nunchuk in that hand, and why I can’t use it to control a mouse. (Fortunately, I am left handed, so the paralysis being in my right hand isn’t a problem in that sense.)
I am legally blind. I can ‘see’, but small print or hidden objects can be a pain, my eye hand coordination is not always ideal, QTEs are the bane of my existence, and I have an almost inverted sense of direction. My depth perception can also be kinda wonky, which can make some more challenging platformers get pretty tricky for me.
Lastly, I wss diagnosed with early onset osteoarthritis at 32, which has made me need to take much better care of the joints in my wrists and fingers. For this reason, I don’t play nearly as many fighting games as I used to. Fortunately, unless I am directly having a flare up, most games are perfectly safe for me. But bending and curving of my fingers has definitely changed how a controller can feel to hold, and I am definitely not as flexible for some button presses (lookin’ at you there, Y plus right trigger or bumper on an Xbox controller) as they did when I was younger.
If you’d like to hear more of my thoughts about gaming with disabilities, here is an article I wrote for publisher and developers: 5 Things That Make Me More Likely To Buy Your Game.